throwAnythingon ConceptNOT YET IN. 17.02.2009[[Anything]] provides information that makes [[Concept]] easier to understandHumanNOT YET IN. 17.02.2009[[Human]] behaves in a childishly angry and uncontrolled mannerAnythingon PropositionNOT YET IN. 17.02.2009[[Anything]] causes people to doubt the truth or validity of [[Proposition]]Human 1InstitutionintoLocationJailNOT YET IN. 17.02.2009[[Human 1 | Institution]] causes [[Human 2]] to be imprisonedAnythingintorelief| focus| contrastNOT YET IN. 17.02.2009[[Anything]] causes [[Entity]] to be perceived more clearlytypically, by contrast with some other [[Entity 2]]Humanin | intothe worksNOT YET IN. 17.02.2009[[Human]] destroys a plan or processAnythingoffscentNOT YET IN. 17.02.2009[[Anything]] confuses [[Human = Investigator | {Dog = Bloodhound}]] in the course of a pursuit or investigationHumanNOT YET IN. 17.02.2009. Should be Self_motion[[Human]] moves suddenly and violently [[Direction]]typically in order to commit suicideHuman 1round | aroundHuman 2Body_movement[[Human 1]] embraces [[Human 2]]} enthusiastically, typically as a greetingHuman 1onmercy of [[Deity | Human 2]]NOT YET IN. 17.02.2009[[Human 1]] places [[Self]] in the power of [[Deity | Human 2]]}}, in the hope that [[Deity | Human 2]] will be nice to [[Human 1]]Human 1atHuman 2atthe feet of [[Human 2]]intothe arms of [[Human 2]]NOT YET IN. 17.02.2009[[Human 1]] makes obvious and sometimes ridiculous or desperate attempts to get [[Human 2]] to notice [[Human 1]][[Human 1]] is motivated by desire, love, or lust for [[Human 2]]Human[[Human]] propels {dice} with the hand for a short distance through the air onto a surface, when playing dice (a game of chance)throwCause_motionHumanoverboard[[Human]] discards or gets rid of [[Physical Object]] from a shipNOT YET IN. 17.02.2009Humanup[[Human]] vomits (Stuff)NOT YET IN. 17.02.2009EventualityStateConfused = Badturmoil| disarray| doubt| confusionintoZERO-ART[[Eventuality]] causes [[Entity]] to get into [[State = Confused = Bad]]NOT YET IN. 17.02.2009Humanoff[[Human]] removes [[Physical Object = Blanket | Clothes]] with a sudden forceful movement(In part) UndressingHuman | Animal|Forceup[[Human|Animal|Force]] piles [[Stuff|Material]] without deliberate design or structureNOT YET IN. 17.02.2009Human 1Institution 1down|outHuman 2to | atInstitution 2to | at[[Human 1 | Institution 1]] issues an explicit or (more often) implicit challenge to [[Human 2 | Institution 2]])NOT YET IN. 17.02.2009EventualityHuman 1togetherReciprocal[[Eventuality | Human 1]] causes [[Human 2 = PLURAL]] to meet by chance and spend time in each other's companyNOT YET IN. 17.02.2009Humanup[[Human]] abandons [[Activity = Career]]NOT YET IN. 17.02.2009Human[Human] moves {handle|switch} up or down in order to start or stop a machineHuman[[Human]] organizes a party ( =happy event, celebration)NOT YET IN. 17.02.2009Humanaway|around|about[Human] wastes his [Money] uselessly, vainlyProcess | Human|Institution|Documentup[[Process|Human|Institution|Document]] causes [[Abstract]] to come suddenly into existence or to become suddenly noticeableNOT YET IN. 17.02.2009Human|Institution|Human Groupaway[Human | Institution | Human Group] abandons [State|Resource|Concept|Reputation|Psych|Opportunity|Power|Privilege|Relationship|Plan] as outdated48, 16Speaker thinks that [State|Resource| Concept|Reputation|Psych|Opportunity|Power|Privilege|Relationship|Plan] is still adequate and that [Human] is wrongAnythingbalanceoff[[Anything]] causes [[Human | Institution]] to be disconcerted or disorientedNOT YET IN. 17.02.2009Eventualitycourseoff[[Event]] causes [[Human | Institution]] to be unable to follow the original [[Plan]]NOT YET IN. 17.02.2009Human 1|Institution 1|Human Group 1| Eventuality 1openHuman 2|Human Group 2|Institution 2for[Human 2|Human Group 2|Institution 2] is suddenly welcome to make use of or participate in [Eventuality]Human|Animal[Human|Animal] jerks his [Body Part]Humanover[Force|Event|Physical Object 1] turns [Physical Object 1] forcibly overHumantogether[[Human]] merges pieces of [[Entity]] without much consideration[[Artefact]] is not well designed or reliableNOT YET IN. 17.02.2009Human 1| Human Group 1[Human 1 Human Group 1] parries the attack or pervasion of [Human 2| Human Group 2|Concept|Speech Act = Attack]Human[Human] alters his {voice} in order to pretend somebody else is making the soundHumanLocationon[[Human]] causes {shadow|light} to appear {on [[Location]]}NOT YET IN. 17.02.2009Human 1Human 2at[[Human 1]] accuses [[Human 2]]} of severe misconduct or of every imaginable breach of the rulesNOT YET IN. 17.02.2009Human[Human] creates [Artifact = pottery] from clay on a potters'wheelHumanPhysical Object 2Targetat[[Human]] uses the hand(s) to propel [[Physical Object]] ([[Direction]]) for a short distancethrowCause_motionHumanContainer|Building|Locationinto[Human] hastily packs or clears away [Physical Object] into [Container|Building|Location]Human 1Human 2|Human Group[Human 1] propels [Physical Object] with his hands in order to give it [Human 2|Human Group ]HumanAnimal|Animal Group|Bird|Insect|Fish|Snake[Human] propels [Physical Object = food] with his hands in order to feed [Animal|Animal Group|Bird|Insect|Fish|Snake] with itHumanAnythingat[Human] does [Event|State|Property] to [Anything]Human| Human Group|Institutionaway|outContainerbin|basket|...into|insink|drain|waste|garbage|...downthefireintowindowout of[[Human]] discards or gets rid of [[Artifact|Stuff]][[Human]] has no further use for [[Artifact|Stuff]]NOT YET IN. 17.02.2009. Should probably be AbandomentHumanairinthe[Human] indicates joy by propelling his {hat|cap|...} upwards with his hand and catching it again1,76Animal | Horse| ForceNatural Landscape FeatureVolcanoPassive[[Animal | Horse| Force | {Natural Landscape Feature = Volcano}]] causes [[Human | Physical Object]] to move suddenly, rapidly, and unexpectedly [Adv[Direction]]throwCause_motionHumanout[[Human]] discards or rejects [[Concept|Document|{part|bill|case|plan|bid|case|charge|...}]][[Human]] considers [[Concept]] to be bad or useless??? Cause_motion ???Human 1Buildingout ofHuman Groupout ofout[[Human 1]] brutally causes [[Human 2]] to leave [[Building | Human Group]]NOT YET IN. 17.02.2009 (?? Cause_motion ??)HumanActivityintowholehartedly|fully|vigorouslyzealwith[[Human]] begins to undertake [[Activity]] with great energyNOT YET IN. 17.02.2009Human|Human Groupoff[[Human|Human Group]] get free from [[Entity = Constraint]][[Entity]] is troublesome and unwantedNOT YET IN. 17.02.2009Humaninnot songs in a show or on a recording[Human] adds [Speech Act|Proposition|Concept|Attitude] into a discourse or conversationto enrich a [Concept] with new ideas or make a good impression on the audienceHumaningood measurefor[[Human|Institution]] adds more [[Performance|Assistance|Privilege|Service|Activity|Plan|Physical Object|Stuff = product|goods]] to its standard offer of [[[Performance|Assistance|Privilege|Service|Activity|Plan|Physical Object|Stuff = product|goods]] without additional chargeto please the customer or client and make him returnNOT YET IN. 17.02.2009Humanoutbathwaterwiththe[[Human]] discards good things as well as unwanted things all at the same timeNOT YET IN. 17.02.2009Humanaround|about[[Human]] behaves in a bullying mannerNOT YET IN. 17.02.2009Human 1Institution 1Human Group 1Human 2behindInstitution 2behindPlanbehind[[Human 1 | Institution 1|Human Group 1]] gives full support to [[Human 2 | Institution 2 | Plan | Human Group 2]]NOT YET IN. 17.02.2009Humanwind|windstothe[[Human]] behaves recklessly and foolishlyNOT YET IN. 17.02.2009Human 1inthe deep endatPassive[[Human]] starts work or other activitity without receiving proper training or preparationNOT YET IN. 17.02.2009Human 1Human Group 1inHuman 2withHuman Group 2with[[Human 1 | Human Group 1]] joins [[Human 2 | Human Group 2]] for some purposeNOT YET IN. 17.02.2009HumanInstitutionEventualityProblemat[[Human | Institution]] spends {money} wastefully on [[Eventuality = Problem]], in an attempt to solve the problem but without any real hope of success45, 61NOT YET IN. 17.02.2009Human 1[[Human 1]] starts a fight by punching or attempting to punch [[Human 2]]38, 70NOT YET IN. 17.02.2009HumanonBody Part|Artifactover|around[Human] loosely covers or encloses [REFLDET Body Part] or [Artifact] with [Garment]Human 1|Institution 1|Human Group 1backAnythingon[Human 1|Institution 1|Human Group 1] forces [Human 2|Institution 2|Human Group 2] to use his own resources or abilities because there is no other option55, 56Human 1|Institution 1|Human Group 1Payment|Resources|Institution 3|Human Group 3|Servicedoleon[Human 1|Institution 1|Human Group 1] makes [Human 2|Institution 2|Human Group 2] unable to manage his economy and makes him dependent on [Payment|Resources|Institution 3|Human Group 3|Service]56,55Human 1|Institution 1| Eventuality 1Human 2| Human Group 2| Institution 2at[Human 2|Human Group 2|Institution 2] has to face [Eventuality 2] because of [Human 1|Institution 1| Eventuality 1]60, 49Human 1|Institution 1Human 2at[Human 1| Institution 1] says offensive things to or about [Human 2]49, 60, 70Human|Institution|Human Groupininto|against|...[Human|Human Group|Institution] deploys [Anything] to solve a problemEventuality 1|HumanEventuality 2on[Eventuality 1|Human] emphasizes [Eventuality 2]Human 1backfacein[Human 2]'s[Human 1] behaves badly towards [Human 2] by returning or twisting or abusing [Anything], which [Human 2] approves or has has said or createdHumanmurderer[Human = Murderer] disposes of, discards or hides [Body = dead victim] to some place72, 16, 47Humanin[[Human]] gives up and decides that he/she is unable to continueNOT YET IN. 17.02.2009Humanopen[Human|Force|Event] forcibly opens [Aperture|Artifact|Building|{port|door|...}]HumanPhysical Objectover|into|off|onto[Human] pours [Liquid|Stuff] over, into or out of [Physical Object]68, 67, 1hastily and energeticallyHumanPhysical Objecttargetat[Human] propels a [Physical Object =small] with his hands, in order to hit [Physical Object = target]67,68, 1typically the target should be damagedHuman 1[Human 1] violently pushes or shoves or kicks [Human 2] or gives [Human 2] such a punch that [Human 1] loses control over his movements and falls[Human 1] does this in order to injure [Human 2]